![]() ![]() List building can get expensive, and points are tight so you may or may not have the room.įor infantry you got Ardboyz and Brutes. Weirdnob Shaman can also play a support role, usually used to cast Da Great Green Hand of Gork to teleport a unit across the field. The other beats are good as well, but Get Em’ Beat is great for the early game when you need that long distance charge to go off. The Fix Em’ Beat is worth taking to support your Maw-Krusha, as his increased wound count is going to require healing to keep up with it. Supporting him should be the Orruk Warchanter who has access to 3 different “beats” that work like prayers. They’re good against almost anything theyre locked into combat with shy of the nastiest of bruisers in the game. Try the Arcane Tome to give them Flaming Weapon, or the Mean ‘Un mount trait to shut down multiple units with Roar. They get access to a lot of fantastic artefacts, Warlord traits and Mount traits to customize them to taste. At least one is mandatory, two is highly advised. He can issue command abilities to 3 units for the price of 1 and as he kills units he gets stronger, increasing his wound count and attacks. This guy is nasty, he hits hard, does extra damage with the Stomp Monstrous Action and then gets to move and do it again. ![]() The top tier choice competitively, Ironjawz also have access to the largest selection of great units in the game.įirst let’s look at your big leader, the Warboss on Maw-Krusha. It’s easier to discuss the units in terms of the 3 types of Orruks they fall into, as they all cover some radically different playstyles. This applies to all destruction armies but he’s definitely worth considering in a Orruk Warclans army now with his new warscroll. The list goes on.įinally, it’s worth mentioning that Kragnos exists and is a lot better now. All out attack to eek out that extra damage for Smashin and Bashin, Redeploy to better move your stuff into position for the charge. Finally of course, the generic command abilities help you same as anyone else. The smaller game board makes Alpha charges with certain lists more or less a guarantee. Mawcrushas benefit heavily from Monstrous Rampages, including mount traits that make them work even better. There’s a lot of high level game changes that really help the Orruks out a lot too. Previously Big WAAAGH! was considered the way to go, but it got knocked down pretty hard and it’s usually more advantageous to go with one of the single race subfactions instead. Along with the addition of Kruleboyz, Big WAAAGH, Ironjawz and Bonesplitterz were retooled. They have some genuinely good shooting and magic and a lot of fun tricks to mess with your opponent.Īs one of 3 armies with a battletome for the new edition, there are some significant changes to how the faction works. Kruleboyz occupy a niche between the more horde-focused Bonesplitterz and elite Ironjawz. The edition of Kruleboyz added an entirely new subfaction for Orruks that you can either combine with the other types or play as an independent faction. There’s almost always at least one Ironjawz list in the top 3 of an event, so they’re doing well for themselves.īoss Nob or Brute – Credit Beanith 3.0 ChangesĪ lot, actually. Which subfaction was best tended to oscillate, with Big WAAAGH! being best for 2nd edition while pure Ironjawz do better these days. Third edition added the Kruleboyz, swamp-dwelling orruks that resort to dirty tricks to defeat their opponents.Ĭompetitively, Orruk Warclans have always tended to skew toward the top. ![]() In addition, the larger and more tanky Ironjawz were created to augment the traditionally more horde-heavy orks.ĭuring 2nd edition they finally got their own battletome which gave different bonuses for splitting the orks into their own subfactions or mixing them into one big giant WAAAGH. The line mostly translated over into Age of Sigmar but the savage Bonesplitterz tended to see a lot more attention. If you know Warhammer you probably know who these guys are, they are one of the most iconic races in the setting and have been since the very beginning. Orruks – or Orks as they were called in The World That Was – are green skinned beastial humanoids who’s only pleasure is in fighting and more fighting. ![]()
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