![]() You've got a thousand cars, a thousand tracks, whatever, and basically the game is about earning cash to get another car, earning cash to get another car. Both those games, to me, are almost like encyclopaedias. We're not going to add a thousand irrelevant cars. When we're thinking about what we want to do in this game, it's not a numbers game. "Those two games are on pedestals at the moment. So we're streamlining that kind of thing." People thought stars were a great idea in Shift 1, but when you look at it, the total thing of stars and currency and XP and precision versus aggression, there were too many currencies in the game. "The whole ethos for Shift 2 is improving and streamlining. ![]() ![]() Why is this famous track location not in the game? Things like that. The feedback we were getting was, we'd like more abilities to change the handling model, and specific cars they wanted. But with Hot Pursuit out this year, the action section is already covered, so we can very definitely go after the sim guys. It allowed us to keep a broad appeal and make sure all different types of people could play the game. That's common throughout the entire career. NEED FOR SPEED SHIFT 2 UNLEASHED DRIVERSAggressive drivers are the more action-orientated audience. Precision versus aggression XP, for example. "If you look back at the design for Shift 1, there are very specific things in there to appeal to both types of gamer. For Shift 2: Unleashed, the developers are keeping the diversity that was available to players of the first title, but focusing on making every part of the system run a bit smoother: Shift managed to reward players both for driving aggressively and skillfully, bringing elements of both sim and arcade in a single game. ![]()
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